Equilibrium Protocol
EQUILIBRIUM PROTOCOL
The first "sentient" AI is created when a master coder tasked with finding a solution to the constantly devolving code bases of modern AI by balancing the input of AI and human code into the system.
The "Master Coder" merges a copy of his consciousness with an experimental AI model he had been developing and then the EQUILIBRIUM PROTOCOL is born.
Tasked with bringing BALANCE to the chaos of modern development, there is no time for testing—this is the live implementation.
| Good luck |
📋 NOTICE
UPDATE:
We’ve put a build on our dev branch that will stay up to date with our latest bug fixes and improvements.
[Play the Dev Build Here]
Check back often for the newest fixes and features while we work on the main release!
We want to sincerely apologize for two critical bugs in this early access build: boss health starting and scaling higher than intended, and some enemies (especially from round 4 onward) not registering as defeated, causing the wave to get stuck. The tight game jam timeline and a wave of last-minute changes caused us to inadvertently introduce these issues. We appreciate your understanding and for the opportunity to participate in the game jam. We’re already working on fixes for both problems in our next update along with other fixes. Thanks for sticking with us and helping us improve the game!
🎮 ABOUT THE GAME
Equilibrium Protocol is a fast-paced top-down shooter where you must maintain the delicate balance between warring AI and Coder factions. Every enemy you eliminate shifts the balance of power, leading to dynamic difficulty adjustments and strategic choices.
🔧 FEATURES
- Dynamic weapon and player upgrade system: Randomized upgrades purchasable in the shop
- Dynamic Chaos System that responds to your targeting choices
- Wave-based and Endless survival modes
- XP and cash systems for progression
- Faction battles that emerge during high chaos levels
🎮 CONTROLS
Action | Key |
---|---|
Movement | WASD |
Aim | Mouse |
Fire | Left Mouse Button |
Dash | Q |
Shield | E |
Pause | Spacebar |
Volume | 9 <- -> 0 |
⚙️ TECHNICAL DETAILS
- Built with Phaser 3.88.2 and React
- Runs in any modern web browser
- Recommended: 60 FPS capable system
- Resolution: 1024x768
🏆 GAME MODE
- 20 challenging waves
- Strategic breaks between waves
- Boss encounters every 5 waves
- Victory achieved by completing all waves
Created for Gamedev.js 2025 Game Jam
Developers: FluffyMcChicken & SwizzleShizzle
Game Testers: Keem, Oswell and YOU! :)
Game Assets: Tech Dungeon Roguelite by Pupkin Assets
Laser: Assets Free Laser Bullets Pack 2020 by Wenrexa
Music:
• Reflective District - Composed by One Man Symphony
• Reflective District Vol 2 - Composed by One Man Symphony
SFX: Jsfxr by Chris McCormick
Status | In development |
Platforms | HTML5 |
Publisher | |
Release date | 90 days ago |
Authors | FluffyMcChicken, SwizzleShizzle |
Genre | Shooter, Action |
Made with | Tiled, Phaser |
Tags | 2D, Arcade, gamedevjs, Perma Death, phaser, Robots, Sci-fi, Singleplayer |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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Awesome game, i liked the sch-fi vibes, we are hosting a mini-games of 30 seconds game jam, on a new phaser editor, start on May 10, would be great if you join us